Interior Props Collection #1

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[wptabtitle] Overview[/wptabtitle]
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Collection of items to fill interior scenes
In this collection I have included 4 types of objects. Decorative items, furniture, electronic items and plants

Here you can see a scene created with this props : bit.ly/1xkaNbk

In the package, I have included a blender file with the materials needed to make a render in cycles. if you use Max, Maya or other software, you can easily import the shoes as obj files. include and. fbx (materials not configured, only assigned in the corresponding zones)

Decorative Items:

  • 51 Indivicual books + (lowpoly version) + textures + Psd
  • 2 Groups of scattered books + (lowpoly version) + textures (1 for all, books 4096px) + Psd
  • 1 Groups of stacked books + (lowpoly version) + textures (1 for all, books 4096px) + Ps
  • 1 Encyclopedia (25 books) + (lowpoly version) + textures (1 for all, books 4096px) + Psd
  • 1 Decorative Plate + (lowpoly version) + textures
  • 1 Dao scritp for walls (Procedural Material)
  • 1 Pakua sign for walls ( Textures + Procedural Material)
  • 1 Turtle statuette (Rigged) + 2048 Textures
  • 1 Group Of Magazines
  • 1 Love Figure
  • 1 Simple Wall Lamp
  • 1 Picture Frame
  • 1 Glass

 

Furniture Items:

  • 1 Salon Furniture + lowpoly version
  • 1 Lounge chair + lowpoly version
  • 1 Shelf + lowpoly version
  • 1 Mini Table + lowpoly version
  • 1 Wooden Window + lowpoly version
  • 1 Painting for the walls

 

Electronic Items:

  • 1 Hi-Fi + lowpoly version
  • 1 Generic Smartphone + lowpoly version
  • 1 Plasma Tv For walls + lowpoly version

 

Plant Items:

  • Indoor plant, especially for corners
  • Indoor plant to place on top of objects
  • Indoor plant to fill spaces

 

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[wptabtitle] Features[/wptabtitle]
[wptabcontent]

Subdivision ready

OBJ & FBX FIles

UV Maped (non overlaping)

Blender Files (Materials ready to render in cycles)

PSD

Low Poly versions

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[wptabtitle] Pictures[/wptabtitle]
[wptabcontent][slideshow_deploy id=’2163′][/wptabcontent]

[wptabtitle]License[/wptabtitle]
[wptabcontent]

(c)2014, Lluis Garcia, All Rights Reserved

IMPORTANT!
Besides the general license…(you can see it on CGtrader.com)

-Is not allowed Upload to Second Life

-Is not allowed Upload to a Virtual World and sell the meshes as a full perm product

(You can upload in others virtual worlds based on OpenSim if the company that host the SIM’s NOT have a TOS where claim All rights on the uploads by the users)

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AVI in Blender Market

blendermarket
Yesterday the CGCookie team launched Blender Market. A site where you can buy and sell things related or made with blender. Materials, assets, addons etc… There are a lot of interesting things!
I have the honor of being one of the first vendors in this market, I’ve had the opportunity to contribute to the development of the page with my opinions and bug reports, In short, I was able to attend the birth of this great step for the blender community.
Have been a crazy couple weeks, since I’ve had a little affair with the images and with the preparation of some of my products for enter to this market, but finally everything is in place
Take a look at My vendor page on Blender market, if you wish. (more stuff soon)
I hope yo ulike it!

Shoes #5 (booties)

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[wptabtitle] Overview[/wptabtitle]
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Another shoe from second life, ready to use in other environments. This time it is one booties, high heels, designed for casual outfits

This shoe is optimized for NextGen game engines, specially if the camera can go close, around the shoe, like in OpenSim servers.

In case you want to use it outside the gaming environment, you can apply sub-divisions without any problem.

In the package, I have included a blender file with the materials needed to make a render in cycles. if you use Max, Maya or other software, you can easily import the shoes as .obj or .fbx and set the materials how you need for your render engine

( If you were looking for the second life version, can be found here)

[/wptabcontent]

[wptabtitle] Features[/wptabtitle]
[wptabcontent]

Polygons =21083 Vertices =10831

Subdivision ready

Separated Pieces

OBJ & FBX FIles (left and right shoe)

UV Maped

Blender Files: (left and right shoe)

-Materials ready to render in cycles

Collada(dae) files, for OpenSim (left and right shoe)

PSD for all pieces for easy change colors and textures (1024×1204)

Additional textures (Ambient Oclcusion, utils, uvmaps)

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[wptabtitle] Pictures[/wptabtitle]
[wptabcontent][slideshow_deploy id=’2096′][/wptabcontent]

[wptabtitle] 3D-Preview[/wptabtitle][wptabcontent]

[/wptabcontent]
[wptabtitle]License[/wptabtitle]
[wptabcontent]

(c)2011, Lluis Garcia, All Rights Reserved

IMPORTANT!
Besides the general license…(you can see it on CGtrader.com)

-Is not allowed Upload to Second Life

-Is not allowed Upload to a Virtual World and sell the meshes as a full perm product

(You can upload in others virtual worlds based on OpenSim if the company that host the SIM’s NOT have a TOS where claim All rights on the uploads by the users)

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Sigue leyendo

Shoes 7 (for Man)

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[wptabtitle] Overview[/wptabtitle]
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This shoe is perfect for summer scenes or characters that exist in a hot environment as could be, the planet Mars. It is designed for men, but can be easily adapted to a woman’s foot.

The shoe was created for second life world, now is time to release for use in other grids, still image renders, games etc..
This shoe is optimized for NextGen game engines, specially if the camera can go close, around the shoe, like in OpenSim servers.

In case you want to use it outside the gaming environment, you can apply sub-divisions without any problem.

In the package, I have included a blender file with the materials needed to make a render in cycles. if you use Max, Maya or other software, you can easily import the shoes as .obj or .fbx and set the materials how you need for your render engine

( If you were looking for the second life version, can be found here)

[/wptabcontent]

[wptabtitle] Features[/wptabtitle]
[wptabcontent]

Polygons =27766 Vertices =14781 Subdivision ready

Separated Pieces

OBJ & FBX FIles (left and right shoe)

UV Maped

Blender Files: (left and right shoe)

-1024×1024 textures (difuse , normal and specular for blender internal , glsl, games etc..)
-Materials ready to render in cycles

Collada(dae) files, for OpenSim Version (left and right shoe)

PSD for all pieces for easy change colors (1024×1204)

Additional textures (Ambient Oclcusion, utils, uvmaps, normal maps)

[/wptabcontent]

[wptabtitle] Pictures[/wptabtitle]
[wptabcontent][slideshow_deploy id=’2077′][/wptabcontent]

[wptabtitle] 3D-Preview[/wptabtitle][wptabcontent]

[/wptabcontent]
[wptabtitle]License[/wptabtitle]
[wptabcontent]

(c)2013, Lluis Garcia, All Rights Reserved

IMPORTANT!
Besides the general license…(you can see it on CGtrader.com)

-Is not allowed Upload to Second Life

-Is not allowed Upload to a Virtual World and sell the meshes as a full perm product

(You can upload in others virtual worlds based on OpenSim if the company that host the SIM’s NOT have a TOS where claim All rights on the uploads by the users)

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[/wptabs]

Sigue leyendo

Shoes #9

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[wptabtitle] Overview[/wptabtitle]
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Simple and elegant high heels. Perfect for sexy and seductive female characters or decorate your architectural visualizations

This shoe was created for second life world, now is time to release for use in other grids, still image renders, games etc..
The shoe is optimized for game engines, specially if the camera can go close, around the shoe, like in OpenSim servers.

In case you want to use it outside the gaming environment, you can apply sub-divisions without any problem.

In the package, I have included a blender file with the materials needed to make a render in cycles. If you use Max, Maya or other software, you can easily import the shoes (obj and fbx included) and tweak the materials for you render engine

( If you were looking for the second life version, can be found here)

[/wptabcontent]

[wptabtitle] Features[/wptabtitle]
[wptabcontent]

Polygons =2356

Vertices =1331

Subdivision ready

Separated Pieces

OBJ & FBX FIles (left and right shoe)

UV Maped

Blender Files: (left and right shoe)

-1024×1024 textures (difuse , normal and specular for blender internal , glsl, games etc..)
-Materials ready to render in cycles

Collada(dae) files, for OpenSim Version (left and right shoe)

PSD for all pieces for easy change colors (1024×1204)

Additional textures (Ambient Oclcusion, utils, uvmaps, normal maps)

[/wptabcontent]

[wptabtitle] Pictures[/wptabtitle]
[wptabcontent][slideshow_deploy id=’2057′][/wptabcontent]

[wptabtitle] 3D-Preview[/wptabtitle][wptabcontent]

[/wptabcontent]
[wptabtitle]License[/wptabtitle]
[wptabcontent]

(c)2011, Lluis Garcia, All Rights Reserved

IMPORTANT!
Besides the general license…(you can see it on CGtrader.com)

-Is not allowed Upload to Second Life

-Is not allowed Upload to a Virtual World and sell the meshes as a full perm product

(You can upload in others virtual worlds based on OpenSim if the company that host the SIM’s NOT have a TOS where claim All rights on the uploads by the users)

[/wptabcontent]

[/wptabs]

Sigue leyendo

Shoes 8

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[wptabtitle] Overview[/wptabtitle]
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This shoe was created for second life world, now is time to release for use in other grids, still image renders, games etc..
This shoe is optimized for game engines, specially if the camera  can go close, around the shoe, like in OpenSim servers.

In case you want to use it outside the gaming environment, you can apply sub-divisions without any problem.

In the package, I have included a blender file with the materials needed to make a render in cycles. if you use Max, Maya or other software, you can easily import the shoes as obj files. include and. fbx (materials not configured, only assigned in the corresponding zones)

If you were looking for the second life version, can be found  here)

[/wptabcontent]

[wptabtitle] Features[/wptabtitle]
[wptabcontent]

Polygons =8885

Vertices =4609

Subdivision ready

Separated Pieces

OBJ & FBX FIles (left and right shoe)

UV Maped

Blender Files: (left and right shoe)

-1024×1024 textures (difuse , normal and specular for blender internal , glsl, games etc..)
-Materials ready to render in cycles

Collada(dae) files, for OpenSim Version (left and right shoe)

PSD for all pieces for easy change colors (1024×1204)

Additional textures (Ambient Oclcusion, utils, uvmaps, normal maps)

[/wptabcontent]

[wptabtitle] Pictures[/wptabtitle]
[wptabcontent][slideshow_deploy id=’2041′][/wptabcontent]

[wptabtitle] 3D-Preview[/wptabtitle][wptabcontent]

[/wptabcontent]
[wptabtitle]License[/wptabtitle]
[wptabcontent]

(c)2011, Lluis Garcia, All Rights Reserved

IMPORTANT!
Besides the general license…(you can see it on CGtrader.com)

-Is not allowed Upload to Second Life

-Is not allowed Upload to a Virtual World and sell the meshes as a full perm product

(You can upload in others virtual worlds based on OpenSim if the company that host the SIM’s NOT have a TOS where claim All rights on the uploads by the users)

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[/wptabs]

Sigue leyendo

Shoes 11(wedges)

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[wptabtitle] Overview[/wptabtitle]
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A few months ago I published this shoe for Second life, now I open the door to other uses publishing their 3d models along with everything you need to texture or add materials.

The shoes of this “mini” collection is characterized by the central strip inserted in the portion of the wedge.This center stripe gives a modern twist, while maintaining elegance. The central strip not really have any functional purpose, or at least I have not yet found ;)

This package includes 3 versions of the shoe, but you can find also each separately. (also in second life)

The shoe has many polygons perhaps for use in video games where the shoe is not much to see, is designed to OpenSim, where normally, users, close the camera considerably to appreciate the details

The shoes are built with different separate pieces, not a single mesh, so that it is easier to recognize and modify parts. The wedge is the same in all the shoes and then the rest of the shoe is another instance (in the case of version 3 are 2 pieces).

The 3D models (right shoe and left shoe) are included in the most used formats. Blend, obj, fbx and collada  (Designed to opsnsim)

In blender files are included materials, ready to render in Cycles. If you want to use FBX, obj or collada, you should apply textures and materials to adjust values ​​of the specular etc. .. according to your software for treatment of 3D objects.

The collara files are ready to upload to opensim, and together with the collada files are included all the textures needed (difuse, normal, and specular) to use materials in case your OpenSim support materials

If you look for a Second Life versions , you can find it here)

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[wptabtitle] Features[/wptabtitle]
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Polygons: → Shoe 11-1 = 9836, → Shoe 11-2 = 1086, → Shoe 11-3 = 13896 Vertices: → Shoe 11-1 = 5181, → Shoe 11-2 = 5360, → Shoe 11-3 = 7214 Subdivision ready Separated Pieces

OBJ & FBX Files

UV Maped

Blender Files:

-With materials ready to render in cycles

Collada(dae) files, for OpenSim Version

– With 1024×1024 textures for use Materials

PSD for all pieces for easy change colors (1024×1204)

Some Materials Textures ( for create materials in cycles or other engines)

Additional textures (Ambient Oclcusion, utils, uvmaps, normal maps,specular maps

[/wptabcontent]

[wptabtitle] Pictures[/wptabtitle]
[wptabcontent][slideshow_deploy id=’2017′][/wptabcontent]

[wptabtitle] 3D-Preview[/wptabtitle][wptabcontent]

[/wptabcontent]
[wptabtitle]License[/wptabtitle]
[wptabcontent]

(c)2011, Lluis Garcia, All Rights Reserved

IMPORTANT!
Besides the general license…(you can see it onCGtrader.com)

-Is not allowed Upload to Second Life

-Is not allowed Upload to a Virtual World and sell the meshes as a full perm product

(You can upload in others virtual worlds based on OpenSim if the company that host the SIM’s NOT have a TOS where claim All rights on the uploads by the users)

[/wptabcontent]

[/wptabs]

Sigue leyendo

Explorer Boots (for women)

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[wptabtitle] Overview[/wptabtitle]
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When we are willing to explore other worlds must be prepared for everything!
These boots for woman explorer, are provided with various revolutionary systems for the easiest tasks of any universal explorer.

This time I had wanted to do something different, something ironic or funny. Here I show you some interesting points of this design

Navigation and Mobility:

These new high-tech systems, will allow you to light a lantern, simply pressing a button!
LED-Display indicating charging the battery for the flashlight, now in 3 colors! (green = fully charged, orange = half load, red = no load)
Includes a rubber band (like roasting chickens), perfect for holding maps in the leg and prevent breakage.
Anti-drop system. simple and efficient, which will prevent you fall backwards.
Extremely lightweight and durable, made ​​with materials of last generation (aluminum, iron and leather)

Defense:

The rear blade and front skewer, plus allow advancement through wetlands, can serve to defend themselves in case of danger
The new system “combo-in-vein” will allow you to inject liquid to make combos, directly into the veins.(You can also use coffee, in the long nights when there is no exploration risk)

( Second Life version not available)

[/wptabcontent]

[wptabtitle] Features[/wptabtitle]
[wptabcontent]

 Polygons =83.973

Vertices =44.509

Subdivision ready

Separated Pieces

OBJ & FBX FIles

UV Maped

Blender Files:

-Subdivision ready model
-Medium-Low Poly with 1024×1024 textures (blender internal , glsl, games etc..)
-Medium-Low poly with materials ready to render in cycles

Collada(dae) files, for OpenSim Version

PSD for all pieces for easy change colors (1024×1204)

Additional textures (Ambient Oclcusion, utils, uvmaps, normal maps, cavity maps , dirt maps)

[/wptabcontent]

[wptabtitle] Pictures[/wptabtitle]
[wptabcontent][slideshow_deploy id=’1982′][/wptabcontent]

[wptabtitle] 3D-Preview[/wptabtitle][wptabcontent]

[/wptabcontent]
[wptabtitle]License[/wptabtitle]
[wptabcontent]

(c)2011, Lluis Garcia, All Rights Reserved

IMPORTANT!
Besides the general license…(you can see it on CGtrader.com)

-Is not allowed Upload to Second Life

-Is not allowed Upload to a Virtual World and sell the meshes as a full perm product

(You can upload in others virtual worlds based on OpenSim if the company that host the SIM’s NOT have a TOS where claim All rights on the uploads by the users)

[/wptabcontent]

[/wptabs]

Sigue leyendo

No more items for second life, new horizons…

Hello, I have good and bad news, guys.

From mid-August (when LL opted to change their TOS), every time I upload a new creation, I felt robbed.

In the new Terms of Use (mid August 2013) LL includes a clause by which, users, cede all rights to anything uploaded to their servers . This is unacceptable to me. (ways to make the change I also find it unacceptable, can be read as they did in the forums, blogs etc …)

This was, for me, the straw that broke the camel…

So after much searching and thinking about the future, I made ​​the decision not to create more content for Second Life, of course not for virtual worlds that have a terms of service where say they will have all rights over my creations.

I also closed my all in-world stores, however, will remain open SL-Marketplace store, but without any new content update.

From now on, I decided to sell 3d models of some of my current creations in Second Life, and new to come, so they can be used in many other ways: upload it to other virtual worlds based on OpenSim (as inworld’z, Avination etc …) Create unique additions to the pieces you already have in Second Life, using models for a game or simply as assets to create an image …

This change means that not all my new models will be ready for OpenSim ( each OpenSim server can have different characteristics with respect to the mesh), but will be able to suit your needs, and you can load the model in any 3D application. I plan to create a tutorial for blender too ;)

For now, you can purchase my  models in cgtrader. (I put the most requested first, “The Pumps“, because I know some of you want to transfer to other worlds together with your outfits, but I will update with more models and my new creations)

If you have any questions, feel free to contact me ;)

 

Greetings!

Lluis Indigo