Hello, I have good and bad news, guys.
From mid-August (when LL opted to change their TOS), every time I upload a new creation, I felt robbed.
This was, for me, the straw that broke the camel…
So after much searching and thinking about the future, I made the decision not to create more content for Second Life, of course not for virtual worlds that have a terms of service where say they will have all rights over my creations.
I also closed my all in-world stores, however, will remain open SL-Marketplace store, but without any new content update.
From now on, I decided to sell 3d models of some of my current creations in Second Life, and new to come, so they can be used in many other ways: upload it to other virtual worlds based on OpenSim (as inworld’z, Avination etc …) Create unique additions to the pieces you already have in Second Life, using models for a game or simply as assets to create an image …
This change means that not all my new models will be ready for OpenSim ( each OpenSim server can have different characteristics with respect to the mesh), but will be able to suit your needs, and you can load the model in any 3D application. I plan to create a tutorial for blender too ;)
For now, you can purchase my models in cgtrader. (I put the most requested first, “The Pumps“, because I know some of you want to transfer to other worlds together with your outfits, but I will update with more models and my new creations)
If you have any questions, feel free to contact me ;)
Helloo, some people ask me about the process for adjust a shoe with the poly-blend mask. The poly-Blend mask is an object (poligonal object) for blend the leg of the avatar with the foot on the shoe.
I created a video for show you how I proceded for adjust the shoe. You can apply this principles on a HUD if you like ;)
[dailymotion width=”900″ height=”505″]http://www.dailymotion.com/video/x10p8yf_sl-shoe-positioning-with-poly-blend_videogames#.UbM1oZxnSzk[/dailymotion]
Hey guys, I’m taking a little break and while I write this post to show you on what I’m working. As some will know, I had wanted to do a sandal. Most girls that I ask, coincided in some things .. had to be a wedge sandal, a strip in front, a strip from behind, without much more … and well this is the result .. simple .. but I think perfect start to the summer!
I have thought about some supplements that I could add .. in order to make some variations between pieces .. I can not currently show, but possibly go including when finished.
I have planned, if all goes well, post the template in a couple of days, as long
Check Out the new shoe ! I hope you like it!
Hi all, this post is to give you some hints about new web design.
As some of you may know, the past few months I have been working on this new design and I had to stop creating new mesh templates for a while.
With this update, I tried to make the site more colorful and functional. The content is organized as clearly, looking to the future, incorporating new technology for the web.
The first thing you can jump out is the change of logo. I decided to change it because this seems more dynamic, shorter, is easy to remember and try to recover the original spirit of the brand, only 3 letters, as an acronym for “Advanced Virtual Interactions”.
Not much trouble for you, I guess, because it keeps the same colors and I think it is easy to recognize, this is more than anything a personal touch, to accompany the new design
Now let me highlight some of the features that may interest you more:
No doubt, for me, the most special feature of this new design is the possibility to preview the real-time models, and in 3 dimensions, with the possibility to rotate, zoom and pan over to examine it thoroughly .
Not only that, also in this 3d viewer, I have incorporated the option to preview the model: textured, textured with Ambien occlusion (AO) only and is also the possibility to show their faces and how it distorts the texture on the model, quickly.
This tool is made possible by the WebGL technology.(most web browsers have it enabled by default)
Below you can see an example of the preview for the parallel models in this viewer:
Another unique feature of this new design, thanks to HTML5 is the new section “sculptie Tank” where you see most of the sculpties that I made over the years, can be fun!
Apart from this exciting new technology, I’ve also implemented some features to interact with you in a way easier. I put a button, visible on every page, so, if you wish, to send a feedback with any questions or suggestions that you have. Also available is a contact form where you can indicate if you want more details ;)
Some people asked me if there was any fomra of follow updates of my creations, well, until now did not have a good system. With this subscription system, you can choose what content to receive, if you want to adult, if you do not want to adult, if you only want to receive updates from the templates etc. .. I hope you find it useful!
Also you can still follow us on twitter ;)
So now, finally! the website is functional and I can start creating new templates and content for Second Life! (abstinence syndrome;))
I hope you like the new design!
Hi all, in this post we would like to show you our first test with future meshes for second life.
At the moment this tool is not in the normal grid, to be able to test this new tool is necessary to enter the beta grid and go to one SIM with meshes enabled.
We test with some phisical terrain and basically in the creation of pieces of clothing. We believe is the future of Secodn Life clothing .. but must improve in several aspects. You can revise the jiras here.
This is our little video to show our first test:
[vimeo width=”600″ height=”500″]http://vimeo.com/16581969[/vimeo]
Below you can see these meshes in more detail in these Pictures: