Shoes #5 (booties)

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[wptabtitle] Overview[/wptabtitle]
Another shoe from second life, ready to use in other environments. This time it is one booties, high heels, designed for casual outfits

This shoe is optimized for NextGen game engines, specially if the camera can go close, around the shoe, like in OpenSim servers.

In case you want to use it outside the gaming environment, you can apply sub-divisions without any problem.

In the package, I have included a blender file with the materials needed to make a render in cycles. if you use Max, Maya or other software, you can easily import the shoes as .obj or .fbx and set the materials how you need for your render engine

( If you were looking for the second life version, can be found here)


[wptabtitle] Features[/wptabtitle]

Polygons =21083 Vertices =10831

Subdivision ready

Separated Pieces

OBJ & FBX FIles (left and right shoe)

UV Maped

Blender Files: (left and right shoe)

-Materials ready to render in cycles

Collada(dae) files, for OpenSim (left and right shoe)

PSD for all pieces for easy change colors and textures (1024×1204)

Additional textures (Ambient Oclcusion, utils, uvmaps)


[wptabtitle] Pictures[/wptabtitle]
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[wptabtitle] 3D-Preview[/wptabtitle][wptabcontent]


(c)2011, Lluis Garcia, All Rights Reserved

Besides the general license…(you can see it on

-Is not allowed Upload to Second Life

-Is not allowed Upload to a Virtual World and sell the meshes as a full perm product

(You can upload in others virtual worlds based on OpenSim if the company that host the SIM’s NOT have a TOS where claim All rights on the uploads by the users)