Add shadow Maps & Texturing Sculpties for Second Life

See how create sculpts in world, how aply shadow maps in your textures and how texturing your sculpties for Second life

For texturing the model is only necessary to use an image editing program, we recommend GIMP becouse is a free  and powerful software. You do not need any 3d software fortexturing your sculpties.

Put the image of the “occlusion map”(AO) in a top layer to multiply mode for include your shadow maps or your occusion maps on your texture.

[vimeo width=”900″ height=”600″]http://vimeo.com/6467725[/vimeo]


An updated tutorial on how texturing more things for Second Life is available HERE. The tutorial is focused on texturing “meshes” for Second Life. This done in GIMP, but the basic principles, such as mixing layers etc. .. to get a more realistic result, with shadows included, is the same in Photoshop.

How texture Meshes for Second life

First , sorry because English is not my native language and and it is very likely I make mistakes when speaking…

On this tutorial I try to show you how paint full perm meshes for second life, I talk about the faces on the models and I show you some techniques for improve the textures with the AO (ambient occlusion maps), normal maps , and some tricks to add highlights and shadows to texture easily.

This tutorial is created with Gimp 2.7.5 but you can do the same in Gimp 2.6, Photoshop or other software for editing images.

I hope you can understand  ;)  and enjoy it !

Sigue leyendo